Aisle 1 · Now trading

Turn screen
time into
ownership

Hold $POWER. Keep the tab open. Trading fees from every buy and sell land in the Stockroom, and holders take their share out of it — weighted by balance and by the time they were actually here. Holding without showing up pays nothing. That is the whole difference.

Connect a wallet to POWER UP.
Round 300s each
00:00

Power is measured per Round. Your balance counts at its lowest point across the Round, so a balance borrowed for one block at the boundary is worth nothing.

Players in a Run
Last settled
Awaiting the token
The token is not live yet. Every contract behind this page — The Counter, The Stockroom, the vault factory, the collection — is deployed and tested; the launch transaction is the last step and it has not been sent. Numbers below read zero until it is. See the launch checklist.

Your position

What you hold, what it earns, and what is waiting to be collected.

Connect a wallet to see your Power.

The Counter

Burn $POWER, leave a deposit, take a cartridge off the shelf. Trade it back any day at the Trade-In Value — a price that only ever goes up.

Open the counter
Shelf not stocked yet

The Counter goes live the moment the token launches. Everything behind this page is already deployed, tested and waiting.

The Stockroom

Where the holders' share waits. The vault splits every fee it receives and pushes both halves out — anyone can trigger it.

In the stockroom
Available to redeem
Paid out all time
Waiting in the vault
Un-settled fees
Split
80/20
Stockroom / The Float

Top players

Earned all time, across every Round.

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How the shop works

Four steps, no small print.

01
Trades pay the tax

Every buy and sell of $POWER pays a fee, in the same asset the shop pays out in. Nothing is swapped, because nothing needs to be.

02
The vault splits it

Fees land in the vault, which cuts them 80/20: the Stockroom for holders, The Float behind the cartridges.

03
You Redeem

Your share is your balance × your screen time × your Combo. Claim whenever you like; entitlements are cumulative.

04
Cartridges multiply it

Burn $POWER and leave a deposit to take a CZ Miner off the shelf. It multiplies your Power while you are in a Run, and trades back at a price that only goes up.

What this does not do
A cartridge is not a rent cheque — there is no passive payout for owning one. It multiplies the Power of somebody who is already in the game, and it holds a deposit that can be handed back. When everybody owns one, the multiplier stops telling players apart, and what is left is the burned supply and a higher trade-in price. The Manual says all of this at length.